

While there are 30 missions spread out among the three houses, only gamers with no other RTS recourse will find themselves playing this game, which is, in almost ironic fashion, far inferior to Westwood's own Command and Conquer series. Movies, sadly, are not enough to save this game from bargain-bin status. Expect a C&C level of quality, and you won't walk away disappointed. The game is interspersed with live-action FMVs designed to draw you into the Dune 2000 world. Although gameplay is king when it comes to RTS's, the gameplay here is painfully average, which is only exacerbated by the fact that the graphics fail to liven things up. Simply put, the game isn't very pretty to look at. The buildings you create and the machines you construct all suffer from a loss of detail, which is further enhanced by the fact that most people will be playing this game on a normal TV. Similarly, the backgrounds also border on monotonous, due to the desert settings. While the little people running around the screen are, of course, supposed to be drawn to scale, they look like sprites rendered by an Intellivision.
#DUNE 2000 HOUSES PC#
Anyone who has this game for the PC will not likely be buying it for the PlayStation, but even PlayStation owners will find the controls overly busy.īeyond the questionable control scheme, the visuals really highlight how ill-equipped the PlayStation is at handling what are supposed to be high-resolution graphics. When these functions are buried deep in layers of menus configured to the PlayStation controller, they simply add to what is already a traditionally complex interface. PC gamers are used to hot keys and key-specific commands. Although this problem isn't enough to make the game unplayable, it's enough to make it more frustrating. The majority of the problems facing ports of almost any RTS game are caused by the controls, have been severely compromised to fit on a PlayStation controller. Despite the game's basic competence at handling the real-time action, it is at its best merely average, and at its worst impractical. Besides warring with the other houses, you must also contend with nature's own monstrous sandworms and with religious zealots called the Fremen. Ultimately, you'll work your way through missions, steering you toward complete dominance of the planet Arrakis' spice mines. Each house has its own technology tree that you must master to conquer the inevitable invading forces. In Dune 2000, you're warring with the other houses over control of the spice mines, which, in typical real-time-strategy-game fashion, is the resource you must harvest to further your other causes, such as building the machines of war. Basically a port of the PC version, Dune 2000 is lackluster at best, because it is a port of a lackluster PC game. Each house has its own strengths and weaknesses, just like the GDI and the NOD, from C&C. You can select from the Atreides, Harkonnen, or the Ordos. In Dune 2000, you play as one of three rival "houses" from Frank Herbert's classic sci-fi book series. These include the Mercenaries, the Smugglers, the Fremen, and House Corrino.For fans of Command and Conquer, Dune 2000 is the sequel to the real-time strategy game that started it all, Dune II.

.jpg)
Also included in the game are four non-playable subfactions. The wealth gained from merchanting is used to construct units and develop infrastructure, but has had the effect of making the Ordos very paranoid. They rely heavily on importing goods, as they have few natural resources. House OrdosThe Ordos come from the icy world of Sigma Draconis IV. Ruled with the iron grip of the evil Baron the Harkonnen are a brutal and malicious race. House HarkonnenOriginating from the barren wasteland of Giedi Prime, the Harkonnen are a race who have many human characteristics, at least genetically. Ruled by the Duke, this faction has a wealth of strong units that ensure its air superiority. FactionsThe game features three playable factions: House Atreides This faction originally came from Caladan, a water-planet. You must command the military of one of these Houses and claim ownership of the valuable spice. Spice, a valuable commodity, has attracted three Houses aiming to fulfill the challenge issued by Emperor Corrino of gathering the largest amount of spice. StoryThe game is set on the desert planet of Arrakis. The game was not a critical nor a commercial success, with poor production standards cited as being a key reason for the lacklustre reception. The game itself is a remake of the real-time strategy game, Dune II. The game makes use of the Command & Conquer: Red Alert engine, and is based in Frank Herbert's Dune universe. OverviewDune 2000 is a real-time strategy game that was developed by Intelligent Games while initially being a PC game, it was later ported to the Sony Playstation.
